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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/fr|Cliquez ici pour voir le tableau complet]]}}</center>
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  • |valign="top"|[[Sacred 2:Damage Lore/de|'''Schadenskunde''']]<br />Erhöht die Chance, Zusatzwirkungen (z.B. [[S <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif Damage Lore=== |class="skillslc" align="left"|Damage/Duration, +%:
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  • 7 KB (462 words) - 16:51, 2 July 2009
  • 6 KB (436 words) - 21:06, 22 January 2010
  • 6 KB (395 words) - 22:09, 5 September 2013

Page text matches

  • *[[Sacred 2:Damage Lore|Damage Lore]] *[[Sacred 2:Tactics Lore|Tactics Lore]]
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  • *[[Sacred 2:Damage Lore|Damage Lore]] +X *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • Lore: +XX</td> Lore: +XX</td>
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  • Lore: +XX</td> Lore: +XX</td>
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X%
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  • '''Weapon Lore''' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Each skill point allocated to Weapon Lore increases the following stats:
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X%
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  • *[[Sacred 2:Damage mitigation: Physical/es|Paliación de daño: Físico]] *[[Sacred 2:Damage mitigation: Magic/es|Paliación de daño: Magia]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • Weapon Lore, Constitution, Sword Lore, Agility ...& Defence, Physical Damage, Magic Damage, % Mental Regeneration -> Weapon Damage: Magic, Attack Speed, % Defence v Ranged fighters
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  • * [[Sacred 2:Damage|Damage]] +X% ===Lore===
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  • ...different skins have different [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers meaning you can choose the one that works best fo ===Ranged Weapon Lore Modifications===
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X%
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% * Bonus [[Sacred 2:Armor|Armor Resistance]] to all 5 [[Sacred 2:Damage Types|damage types]]
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  • *[[Sacred 2:Damage|Damage]] *[[Sacred 2:Tactics Lore|Tactics Lore]]
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  • ...Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...al Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]]
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  • * [[Sacred 2:Damage of enraged players|Damage of Enraged Players]] +X% ...nent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]] -X%
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • Meditation, Magic Lore, Long-Handled Weapon Lore ...ttack Speed, +% Attack & Defence, +Defence, +Speed, +% Dexterity -> Weapon Damage: Physical, +Attack Speed, +Regen Spells, +Crit
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  • * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% ===Lore===
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  • * [[Sacred 2:Damage against Demon|Damage against Demon]] +X% * [[Sacred 2:Armor Lore|Armor Lore]] +X
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage|Damage]] +X%
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  • * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X% ===Lore===
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] ===Lore===
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  • * [[Sacred 2:Damage|Damage]] +X% ===Lore===
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire]] +X%
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Damage of enraged players|Damage of enraged players]] +X%
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X%
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X%
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  • Fire Damage +XX% Wounds increase damage dealt +XX%
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  • '''From Lore of Weaponry'''<br> ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]]
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able t The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fi
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * Bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]] ===Lore===
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Lore===
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  • ...This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage. ...Bonus. DS can be combined with the Andiell's set as DS triggers the blood damage bonus of that set. It can also be used with a completed Fadalmar's Axe or
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage mitigation: Ice|Damage mitigation: Ice]] +X%
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  • * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] +X * Flat [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|Damage]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage over time: Fire|Damage over time: Fire]] - X% ===Lore===
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
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  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% ===Lore===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% ===Lore===
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] ** Unlocked by the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill
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  • '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage) Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] +X% ** Requires the [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill to unlock this modifier
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  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
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  • ...to '''[[Weapon Lore]]'''. It provides good resistance to physical and fire damage as well.
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  • ...tribute that is modifying the weapon spawns a tool tip which reads "Weapon Damage +[number]".
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *[[Sacred 2:Damage Mitigation|Damage Mitigation: Magic]] +X%
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:
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  • * [[Sacred 2:Damage over Time|Damage over Time]]: All types -X% ===Lore===
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] + X% ===Lore===
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% ===Lore===
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  • ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • Fire Damage-High, Fire Damage +XX%
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill to unlock this modifier
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  • ...|Smith]] or by a [[Sacred:Dwarf|Dwarf]] with the [[Sacred:Forge Lore|Forge Lore]] [[Sacred:Skills|skill]]. The following items can be placed into a socket *Silver: 5% bonus'''*''' to Attack/Defense and Resists/Damage.
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ==='''Aspect Lore'''=== ...[[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills:
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  • *[[Sacred 2:Damage of enraged players/es|Daño de jugadores enfurecidos]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]
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  • * Bonus flat [[Sacred 2:Physical|Physical]] damage ===Lore===
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...sions of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon) ...Combat weapons, I will list the attack type each weapon follows, plus what damage features are typically found on each one.
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  • ...iginally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist we ===Weapon Lore Modifiers for Fist Weapons===
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
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  • * [[Sacred 2:Damage Lore|Damage Lore]] +X
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  • ...f Strength or Dexterity, on top of an overall percentile bonus to physical damage. The use of the Dwarven Steel CA makes these weapons even more deadly. * The high damage potential compensates for the lack of a shield. Killing foes quicker = an e
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • All Skills, Trading, Magic Lore, Weapon Lore ...ic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD)
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Axes=== ===Damage Types===
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  • ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser *Substantial increase in damage..almost like having six hard hits in a row when using a single-handed weapo
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  • ...ttp://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== ...[[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...onal chances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Oppo ===Ranged Weapon Lore Modifiers for Blowguns===
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage against Insect|Damage against Insect]] +X%
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
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  • |valign="top"|[[Sacred 2:Shield Lore|'''Shield Lore''']]<br />Grants the ability to use higher-level [[Sacred 2:Shields|shields |valign="top"|[[Sacred 2:Armour Lore|'''Armor Lore''']]<br />Improves resists, increases maximum item level without penalties,
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|P
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  • * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], * Adds poison weapon damage (6 + 2 per level)
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • Fire Damage +XX% * MINIMUM SWORD LORE 10
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Hammers=== |[[Sacred 2:Damage of enraged players|Damage of enraged players]]
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  • ...mbat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for C
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-51 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]
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  • |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • * Weapon Lore * Dwarven Lore*
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
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  • ...e at striking his enemies and cutting through their resistance to physical damage, the most common resistance in the game.
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  • While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...nsitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill
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  • ...with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points, it * The character has taken [[Sacred 2:Damage|damage]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wieldin
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  • * [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Magic|Magic]] damage
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  • ...ttp://www.sacredwiki.org/images/e/e7/Primal_magic_lore.png '''Primal Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Primal Magic Aspect of
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 43-54 (wielding starting weapon)
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  • ...son effect lingers on. [[Poison Ring]] damage is augmented through Weapon Lore A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this
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  • ...www.sacredwiki.org/images/a/ac/Elemental_magic_lore.png '''Elemental Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Elemental Magic Aspect
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]]
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  • ...ut 3 per level is quite enough for this. Strength with give you hitpoints, damage, attack rating and defense rating. All of which are invaluable for this bui * [[Magic Lore]] (1)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 + 8 per CA level [[Sacred 2:Magic|Magic]]
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  • *[[Sacred 2:Direct Damage/es|Daño directo]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]
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  • ...d 2:Area of Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]]
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes=== ===[[Sacred 2:Damage Types|Damage Types]]===
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  • The elementalist can do a lot of damage , single and multi target, but lacks a buff with a good defense. ...early game, but lack defense as soon as they run in mobs with non physical damage.
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Shoulders) * [[Sacred 2:Attack Value|Attack Value]] ''Requires '''Armor Lore''''' (Shoulders)
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  • ===http://www.sacredwiki.org/images/a/a2/Cold_spells_lore.png '''Cold Spells Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Cold Spells Aspect of
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  • ...www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif Warding Energy Lore=== |class="skillslc" align="left"|Damage Absorbtion:
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Hammers=== ===Damage Types===
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  • * '''Divert''' - Chance to deflect close combat damage to the attacker. (20% + 2% per CA level chance) ...greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can d
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 31-31 [[Sacred 2:Magic|Magic]]
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  • ...:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Ca ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ===http://www.sacredwiki.org/images/3/3c/War_cries_lore.png '''War Cries Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the War Cries Aspect of th
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
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  • ==Damage enhancing skills== ...d with caution (as it's generally more rewarding to focus on one source of damage, unless to specifically exploit enemy weaknesses).
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • ...w.sacredwiki.org/images/5/56/Lightning_spells_lore.png '''Lightning Spells Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Lightning Spells Aspec
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • ...of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 30-30 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 [[Sacred 2:Fire|Fire]]
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  • ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Clubs=== |[[Sacred 2:Damage against undead: Fire|Damage against undead: Fire]]
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  • ...//www.sacredwiki.org/images/d/d0/Devout_offense_lore.png '''Devout Offense Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Devout Offense Aspect
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  • ===http://www.sacredwiki.org/images/a/a1/Fire_spells_lore.png '''Fire Spells Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Fire Spells Aspect of
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
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  • * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physic * [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (24-24 [[Sacred 2:Magic|Magic]] and 24-24 [[Sacred 2:Physical|Phys
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sac
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
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  • ...d 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]],
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  • ...le of youthful exertions. They become slowed, weakened, and take amplified damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...credwiki.org/images/7/71/Shadow_disciplines_lore.png '''Shadow Disciplines Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Shadow Disciplines Asp
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  • * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]] ...[[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per level).
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  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. ...an be modified to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ===http://www.sacredwiki.org/images/d/dd/Traps_lore.png '''Traps Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Traps Aspect of the [[
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  • style="background-color: rgb(204, 204, 204);">Damage Lore: +XX</td>
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]])
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  • ===http://www.sacredwiki.org/images/0/0d/Curses_lore.png '''Curses Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Curses Aspect of the [
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  • ...i.org/images/Sacred_2/Skills/arrantpyromancerlore.gif '''Arrant Pyromancer Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Arrant Pyro
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]],
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
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  • ...get. Additionally, portions of weapon damage will be converted into poison damage. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...ttp://www.sacredwiki.org/images/8/86/Amazon_magic_lore.png '''Amazon Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Amazon Magic Aspect of
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  • style="background-color: rgb(204, 204, 204); width: 152px;">Damage Lore: +XX</td>
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  • ...dwiki.org/images/Sacred_2/Skills/mysticstormitelore.gif '''Mystic Stormite Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Mystic Stor
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  • * '''Intercept''' - Increases the energy shield mitigation (4 + 1 damage blocked per level). * [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the "Max. Shield Energy" value (total shield energy points),
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 52-52 (75% [[Sacred 2:Magic|Magic]] / 25% [[Sacred 2:Fire|Fire]])
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  • *[[Sacred 2:Damage over Time|Damage over Time]]: ''all channels'' (Armor) ...e Value|Defense Value]] (Armor and Greaves), Greave's one requires ''Armor Lore''
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 39-39 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Cold]] and 40% [[Sacred 2:Physical|Phy
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  • ...acred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% ...line''' - The Shadow Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
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  • ...ww.sacredwiki.org/images/Sacred_2/Skills/astrallordlore.gif '''Astral Lord Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Astral Lord
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magi
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  • ...www.sacredwiki.org/images/3/36/Blessed_defense_lore.png '''Blessed Defense Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Blessed Defense Aspect
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  • ...ages/Sacred_2/Skills/nefariousnetherworldlore.gif '''Nefarious Netherworld Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nefarious N
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  • * Weapon [[Sacred 2:Damage|Damage]] +10.0% + 5.0% per level * '''Might''' - Further increases all weapon damage by 5% + 2.5% per level.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field. * Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Bloc
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level ...s opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 15% + 0.2% per level.
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  • ...dwiki.org/images/Sacred_2/Skills/elementalmagiclore.gif '''Elemental Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Elemental M
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  • ...iki.org/images/Sacred_2/Skills/astutesupremacylore.gif '''Astute Supremacy Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Astute Supr
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
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  • |A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicat This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * Base damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • ...dwiki.org/images/Sacred_2/Skills/celestialmagiclore.gif '''Celestial Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Celestial M
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  • ...ttp://www.sacredwiki.org/images/d/dc/Dark_summons_lore.png '''Dark Summons Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Dark Summons Aspect of
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  • ...//www.sacredwiki.org/images/Sacred_2/Skills/mentalismlore.gif '''Mentalism Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Mentalism|M
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  • * Golem attributes, damage, health, movement, and bonuses increase with each rune read. * '''Stoneskin''' - Adds resistance against all damage types to the golem (27.5 + 47.5 per level).
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...//www.sacredwiki.org/images/9/95/Nature_summons_lore.png '''Nature Summons Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Nature Summons Aspect
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  • ...dwiki.org/images/Sacred_2/Skills/delphicarcanialore.gif '''Delphic Arcania Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Delphic Arc
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
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  • ...Each additional opponent that the first opponent careens into will sustain damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magi
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  • Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
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  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed)
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  • ...es around the [[Sacred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks. * [[Sacred 2:Damage Mitigation|Physical Damage Mitigation]]: 20% + 0.2% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]]
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  • ...edwiki.org/images/Sacred_2/Skills/lostfusionlore.gif '''Revered Technology Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Revered Tec
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  • ...ttp://www.sacredwiki.org/images/d/dd/Storm_combat_lore.png '''Storm Combat Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Storm Combat Aspect of
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  • * Skeleton attributes, damage, health, movement, and bonuses increase with each rune read. ...arpened Blades''' - The skeletons receive upgraded swords, inflicting more damage (see Usage Strategies below).
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  • |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))
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  • * Constant pulse of 100% Fire Damage dealt to opponents in close combat. * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]].
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  • ...acredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif '''Nature Weaver Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nature Weav
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 (Roughly 75% [[Sacred 2:Poison|Poison]] and 25% [[Sacred 2:Physica
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  • ...that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. * '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level.
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  • With 2 pieces, you gain a bonus to Sword Lore. ...Splint Guards [Dark Elf]). Remember, it requires a '''minimum of 10 Sword Lore''' to use any of the items from this set.
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  • ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • Adds a base resistance for each type of damage and reduces incoming damage. * [[Sacred 2:Armor|Armor]] per [[Sacred 2:Damage Types|Damage Type]] + X (refer to table below)
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  • ....sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif '''Dragon Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Dragon Magi
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  • ...d explode (summons ~4 minions that run to a random monster & explode doing damage). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...[[Sacred:Weapon Lore|Weapon Lore]]''', which increases the [[Sacred:Damage|Damage]] dealt, '''[[Sacred:Concentration|Concentration]]''' which reduces [[Sacre ...es in a row and hit enemies side by side close to each other with "splash" damage. That makes the combat art ideal for caves where you can have your back aga
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  • *'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor) *'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor)
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  • ...pes]] to revived minions (7.5. + 5.5 per level, boosted by '''Dark Summons Lore'''). ...e|damage]] to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore''').
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  • ....sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif '''Warding Energy Lore'''=== Increases maximum shield energy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (12-12).
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  • |class="cellborderth"| [[Sacred:Dwarven Lore|Dwarven Lore]] ==Damage==
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
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  • * [[Sacred 2:Armor Lore|Armor Lore]] +X (Legs) * [[Sacred 2:Aspect Lore|Celestial Magic Lore]] +X (Gloves)
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers))
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...e after teleporting (4 seconds, 100% physical [[Sacred 2:Damage Mitigation|damage mitigation]]).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage
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  • ...flicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ore - Concentration - Ranged Lore - Constitution - Armor - Agility - Magic Lore - Moon Magic '''COTA''' is your damage/leech shield against the brave but fool enemies who come close to you. Also
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]]
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  • ...Damage of enraged players|deals more damage as his health decreases]] (max damage at 25% health) * Barbarian becomes more vulnerable to physical damage: 25% (damage sensitivity)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 14-14 (Unarmed), 33-35 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''=== ...lock item attributes that require Armor Lore skill (''like "Defense (Armor Lore)'').
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 5-5 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage in a 5m radius around the Barbarian.
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  • ...Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighting upon an enemy can result in numerous monsters bei This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • lvl 1: '''[[Sacred:Weapon Lore|Weapon Lore]]''' (for Poison Cloud Damage) lvl 12: '''[[Sacred:Axe Lore|Axe Lore]]''' (explained later)
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  • |Shards of ice that inflict massive cold damage and explode to freeze nearby enemies. The [[Sacred 2:Sorceress|Sorceress]] This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • First was called Weapon Lore, to do more Damage to my Enemies. Second was called Amour, good for reducing Damage I get and Healing Potions I'd need.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 43-43 [[Sacred 2:Magic|Magic]]
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  • ...l poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage: 26-26 [[Sacred 2:Fire|Fire]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Poison|Damage over time: Poison]] -X%
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  • [[Sacred:Magic Lore|Magic Lore]]; [[Sacred:Concentration|Concentration]]; [[Sacred:Hell Power|Hell Power]] vs. Demons Weapon Damage Physical +xxx
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  • ...ergy|energy shield mitigation]], blocking 10 + 5 per level of all incoming damage. ...ard''' - Adds a chance to [[Sacred 2:Block chance: Combat Arts|block spell damage]] (45% + 1% per level).
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  • ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which I believe is roughly the same as a ...useful in conjunction with that. [[Strength]] increases life and physical damage, and so on and so forth.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 38-38 [[Sacred 2:Physical|Physical]]
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Fire|Damage: Fire]] +X%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Tactics Lore|Tactics Lore]] +X
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  • Astute Supremacy Lore : 100 Armor Lore : 75
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  • * [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] 200 * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] 75
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  • |Powerful blow or stab that will inflict heavy damage on an opponent. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: +60
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11).
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  • ...mbat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]] against T-Energy Creatures +7 * [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]] against Undead +7
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  • [[Weapon Lore]] [[Magic Lore]] (6th level)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 42-42 (50% [[Sacred 2:Magic|Magic]], 50% [[Sacred 2:Fire|Fire]])
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  • ==Damage== |class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
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  • ...2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage (4 sec + 0.02 sec per CA level) ...ge]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage)
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  • All the weapon damage based Combat Arts are affected by the following skills: ...2:Combo|combo]]. The increase in damage is direct; it increases the extra damage boost provided by the Combat Art.
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  • * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *This shield has a very rare property which adds physical damage to the player's weapon in addition to providing armor.
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ==Damage== |class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
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  • ==Damage== |class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
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  • ...acredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif '''Source Warden Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Source Ward
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  • * [[Sacred:Magic Lore|Magic Lore]] * [[Sacred:Weapon Lore|Weapon Lore]]
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  • ...i.org/images/Sacred_2/Skills/cabalisticvoodoolore.gif '''Cabalistic Voodoo Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Cabalistic
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  • style="text-align: center; font-weight: bold;">Axe Lore</td> style="text-align: center; font-weight: bold;">as Blood Damage</td>
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  • |A strong gust of wind that can damage, stun or knock back enemies. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • [[Weapon Lore]] [[Damage received reduces gold, saving health]] +%
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  • ...|defense]] values as well as [[Sacred 2:Weapons|weapon]] [[Sacred 2:Damage|damage]]. * [[Sacred 2:Damage|Damage]] +12.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage 3-3 [[Sacred 2:Magic|Magic]] (hits enemies in multiple pulses, in an [[Sacr
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * [[Sacred 2:Tactics Lore|Tactics Lore]]
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  • ...edwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif '''Lost Fusion Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Lost Fusion
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Magic|Magic]]
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  • Improves physical armor rating and provides ice damage mitigation from enemies. Slightly increases the regeneration speed of all c * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] +20.2%
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Legs) * [[Sacred 2:Attack Value|Attack Value]] ''Requires '''Armor Lore''''' (Arms)
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  • * Skeletal Mage attributes, damage, health, movement, and bonuses increase with each rune read. * [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - increases [[Sacred 2:Casting Speed|casting speed]], increases the armor
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 15-15 (unarmed), 32-47 (wielding starting weapon) [[Sacred 2:Physical|Ph
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  • ...at does melee range light AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Tactics Lore/fr|Tactics Lore]] augmente ses [[Sacred 2:Damage/fr|dégâts]] en augmentant les dégâts que l'arme porte. ...cet art du combat et placé dans un combo. Cette augmentation de [[Sacred 2:Damage/fr|dégâts]] est directe ; cela augmente les +xx% que l'AdC ajoute aux dé
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 12-12 ( 50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Poison|Poi
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  • |A powerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |valign="top"|'''[[Sacred 2:Tactics Lore/es|Conocimiento de Tácticas]]'''<br />Incrementa el daño y posibilidad de |valign="top"|'''[[Sacred 2:Speed Lore/es|Conocimiento de Velocidad]]'''<br />Incrementa ataque, defensa y velocid
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  • ...agnitude of torment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near. * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 11-11 [[Sacred 2:Magic|Magic]] per hit
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  • ...Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]] and the weapon lore skill that governs then is [[Sacred 2:Magic Staffs|Magic Staffs]]. With th ===Damage Types===
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice|Cold]]
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]]
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  • ...eam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul wil This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 35-44 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 (Approx. 55% [[Sacred 2 :Physical|Physical]] and 45% [[Sacred 2:Fi
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  • ...ble to enhance this spell to include a huge meteor that will inflict heavy damage upon impact. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ts that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect * '''Magnify''' - Increase [[Sacred 2:Damage|damage]] of Radiant Pillar.
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  • ...resistance. (5% + 0.3% per CA level, actually [[Sacred 2:Damage Mitigation|Damage mitigation]]) * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the hitpoint bonus, the hitpoint regeneration from the '''Rej
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  • ...amage is, but it's irrelevant. Frenetic Fervor does not affect or increase damage). * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Has no effect on Frenetic Fervor.
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  • ...acred 2:Damage over time: Physical|Physical Damage over Time]] ([[Sacred 2:Damage over Time|DoT]]). ...er triggered, it will always do full damage according to how much physical damage triggered it.
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  • '''Damage comes in four types:''' ''physical, fire, magic and poison.'' ...h]] runes (about 1/2 of vampiress runes are lifeleech) give you back 3% of damage dealt. Use 'em.
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  • * 100% de dégâts [[Sacred 2:Physical/fr|physique]] modifié par les [[Sacred 2:Damage Types/fr|types de dégâts]] élémentaires de l'arme. ...Wounds/fr|Chances de causer des dégâts de blessures ouvertes]] [[Sacred 2: Damage over Time/fr|au fil du temps]]. (24.7% + 0.3% chances par niveau d'AdC)
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  • ...for example it was around 11.1% in niobium in my case). Mid and High-grade damage mitigation shows up on heavy armors like the ones looking like Celdrahil's ...de damage mitigation but is outclassed by a little paint by the high-grade damage mitigation trait.
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  • ==Buffs that Cause Spell Damage== ..., and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are:
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  • Do as much damage undead as possible and still be able to handle most of the other foe types. '''[[Sacred:Magic Lore|Magic Lore]]''' - maxed
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  • ...ard''' - Adds a chance to [[Sacred 2:Block chance: Combat Arts|block spell damage]] (30% + 0.5% per level). ...Adds a chance to [[Sacred 2:Chance to reflect: Close Combat|reflect melee damage]] (25% + 0.4% per level).
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  • ==Damage== |class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
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  • ...amage Types]] that directly counter or "resist" incoming [[Sacred 2:Damage|damage]]. ...ge|damage]], they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:
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  • * [[Sacred 2:Armor Lore|Armor Lore]] +X (Chest) ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • ...pose does just the opposite - this Inquisitor is actually afraid of taking damage and does his best to refrain from doing so. <br>Astute Supremacy Lore - mastered by level 113 (!)
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]] While Cloaked: 20% + 0.1% per level * '''Ephemeral''' - Adds a chance to block spell damage (30% + 0.5% per level).
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  • Level 02 – Learn Tactics Lore, Tactics Lore (1 pt) Level 03 – Learn Armor Lore, Tactics Lore (1 pt)
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  • * [[Sacred 2:Damage|Damage]] Boost: 15% + 5% per level. * '''Feral''' - Increases weapon damage by 10% + 4% per level.
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  • ==Damage== |class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
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  • * Shadow Master inflicts [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|damage]] **Has a chance to inflict any of the other damage types based on the random fist weapon he spawns with
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  • ...apon damage, though it is irrelevant, as Sinister Predator does not affect damage. ...nent's chance to reflect ranged damage|opponent's chance to reflect ranged damage]])
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  • * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6% ...s opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 20% + 0.4% per level.
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  • |Causes [[Sacred 2:Ice|ice]] damage and decreases opponents’ ice [[Sacred 2:Resistance|resistance]] within a This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] +X (Arms)
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  • |class="cellborderth"| [[Sacred:Trap Lore|Trap Lore]] ==Damage==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ea of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • ...e damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% (Helm) ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • .../images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|'''Tactics Lore''']] - Place one point after every level up. ...ki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armor Lore|'''Armor Lore''']] - 75 hard points.
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of Haenir are dependent on the level of Haenir. Stat
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  • * Grizzly inflicts [[Sacred 2: Physical|Physical]] damage and has Chance to Stun * Grizzly can use a Freezing Hard Hit attack (boosted damage and attack rating, slows opponent movement speed)
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  • style="text-align: center; font-weight: bold;">Magic Lore</td> style="text-align: center; font-weight: bold;">as Ice Damage</td>
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  • Reflective aura with a certain chance to mirror close combat damage back at the attacker. * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2%
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  • * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level * '''Resist Cold''' - Adds cold [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
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  • |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == '''High Damage Hybrid Seraphim...Next Gen Damage With WIDD''' == His incredible insight into damage strategies and his ability to twist my arm into seeing his way allowed me t
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]]
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  • * Ability to deflect magical damage directed against him, and re-direct the power against surrounding enemies ...cs|Ballistics]] impact this realm of power. Physical Regeneration and Trap Lore affect how quickly he can regain the ability to use a trap in battle; Balli
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  • ...dive-attacking Daemoness''', and I want to show you my favourite (and most damage-dealing) Way to play her. Well okay.. there are two Versions of that one Wa lvl 1: '''[[Sacred:Weapon Lore|Weapon Lore]]''' (for the dealt Damage)
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  • ...|Conocimiento de daño]], aumentando la posibilidad de [[Sacred 2:Secondary Damage Effects/es|efectos de daño secundario]]. Actualmente muestra el aumento a '''[[Sacred 2:Damage Types/es|Tipos de daño]]'''
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. ...="top"|[[Sacred 2:Devout Offense Lore|Devout Offense Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Devout Offense. Enab
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  • * [[Sacred 2:Armor Lore|Armor Lore]] : 75 * [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] : 100
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  • ...a character to use weapons. For example, a Daemon who does not have Sword Lore may still equip and use a sword weapon. ...e skill of 10 to use. If your Daemon lacks at least 10 points in the Sword Lore skill, she won't be able to use this sword. This is one limitation (there i
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons Lore]] Modifiers=== ===Damage Types===
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  • * '''Riposte''' - Increases the chance to reflect melee damage by 7% + 0.5% per level. ...- Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]] (34% + 0.7% per level).
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  • * Dire Wolf inflicts [[Sacred 2: Physical|Physical]] damage * Dire Wolf attributes, damage, health, movement, and bonuses increase with each rune read
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  • * Opponent's Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]: -21.0% ...dds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect melee]] damage (50% + 1% per level).
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * [[Sacred 2:Tactics Lore|Tactics Lore]] +X (Shoulders)
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Arms) * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] (Legs)
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  • ==The Basics of Damage Mitigation== ...mage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating).
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:
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  • * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] (Helm) * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] (Chest)
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  • ...ough any opponents they meet causing them severe ([[Sacred:Damage|Physical Damage]] based) injuries. ...Arts|Combat Art]] is augmented through [[Sacred:Weapon Lore|Weapon Lore]] (Damage) [[Sacred:Concentration|Concentration]] ([[Sacred:Regeneration|Regeneration
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  • * Valkyrie has a "Hard Hit" attack with boosted damage and attack that she will use every 10 seconds or so. * Valkyrie attributes, damage, health, movement, and bonuses increase with each rune read.
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  • Well, he can't outgun a ranged char - battery damage is low, and if he goes for a gun, he practically wastes the battery (althou ...on, Constitution, Toughness, Spell Resistance/Gruesome Inquisition, Astute Lore, Astute Focus, 1 left. This leaves you very low on utility skill picks.
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  • ...om will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...modifier that requires [[Sacred 2:Armor Lore|Armor Lore]] skill (or Armor Lore mastery for most 80+ItemLvl equipment) and scales with it. ...d in layers or have diminishing returns, for example: [[Sacred 2:Secondary Damage Effects|Opponent's Chance for a Secondary Effect]], [[Sacred 2:Detrimental
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  • '''From Lore of Weaponry'''<br /> ...races have spent endless resources studying, developing and perfecting the lore of weaponry. The art and science of weaponry is not only about creating the
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  • ...ent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * '''Zap''' - Increases opponents' sensitivity to [[Sacred 2:Magic|magic damage]] by 10% + 0.5% per level.
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Chest) ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • * [[Sacred 2:Damage|Damage]]: 47-47 [[Sacred 2:Physical|Physical]] * Damage: 2.5% + 12.5% per level
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  • ...ell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered. ...ine.gif [[Sacred 2:Combat Discipline|'''Combat Discipline''']] - Increases damage and improves [[Sacred 2:Regeneration Time:|regeneration]] for [[Sacred 2:Co
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  • ...amage output when she is injured]]. (50% + 2.5% per CA level increase (max damage at 25% health)) * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art.
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Physical|Physical]] +30.2%. Increases per Combat * '''Mist''' - Additionally reduces physical damage. (20% + 0.2% per CA level damage mitigation)
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. ...ent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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  • ...e really high defense and attack, very nice Hit Points and one of the best damage in game**. ...ter some points into Ballistics. Get both skills to at least lvl 80. (trap lore could be increased more)
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  • Tactics Lore Armor Lore
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  • ...shrewd trader. His eyes are keen and rarely miss the glitter of gold. His lore and knowledge is invaluable to his friends and allies, and disastrous to hi ...ion times of his combat arts are Concentration (combat moves), and Dwarven Lore (Dwarven Techologies). Weapon Techology improves the speed at which he exec
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  • * [[Sacred:Magic Lore|Magic Lore]] Ok you'll start off dropping points into [[Sacred:Magic Lore|Magic Lore]], and [[Sacred:Meditation|Meditation]]. I like to keep this up till they'r
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  • *[[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] (Arms) **Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • ...efense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing ...From Bonus Overview. CA Tooltip will display a bar with the boosted weapon damage values.)
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  • ...:Fire|fire]] damage (15% +0.2% per level Fire [[Sacred 2:Damage Mitigation|Damage Mitigation]]). * [[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]] - improves the Hitpoint bonus but not the Willpower or Intelligence bonus
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  • * [[Sacred 2:Damage|Damage]]: 28-28 [[Sacred 2:Physical|Physical]] * Damage: 2.5% + 10% per level
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  • ...e [[Sacred 2: Energy Shields|energy shield]] for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's * Damage Absorption: 110 ([[Sacred 2:Absorption Warding Energy|Absorption Warding En
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  • ...a fearful grace. The vampire Attack CA has the best values considering lvl/damage, better than any other chars Attack. With a good vamp build you could simpl ...d is [[Damage|Physical damage]] (and a lot of it) and reducing the enemies damage resistance.
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  • *[[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] (Helm) *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Belt)
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  • ...a 20% chance to cause [[Sacred 2:Chance to hit additional opponents|splash damage]]. ==The Battery's Damage==
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  • style="text-align: center; font-weight: bold;">Weapon Lore</td> style="text-align: center; font-weight: bold;">Damage Poison</td>
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 18-18 (9-9 [[Sacred 2:Physical|Physical]], 9-9 [[Sacred 2:Ice|Ice]])
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  • ...ance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * Resistance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0.4% per CA level
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  • * '''Fireproof''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Sorceress (20% + 0.2% per level). * [[Sacred 2:Fire Spells Lore|Fire Spells Lore]] - improves the armor bonus from the '''Cauterize''' mod, improves the hit
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  • ...level to all [[Sacred 2:Armor|resistances]], boosted by '''Elemental Magic Lore''') ...caster. (+20% [[Sacred 2:Physical|physical]] [[Sacred 2:Damage Mitigation|damage mitigation]] for the Dragon Mage)
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  • style="text-align: center; font-weight: bold;">[[Sacred:Weapon Lore|Weapon Lore]]</td> style="text-align: center; font-weight: bold;">as Divine Damage</td>
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  • ...igh RSM and Weapon Lore bonuses. His Physical Resistance is sweet, and his damage type bonuses are excellent as well.
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  • * '''Endurance''' - Decreases all incoming damage over time by 5% + 0.5% per level. * [[Sacred 2:War Cries Lore|War Cries Lore]] - increases [[Sacred 2:Casting Speed|casting speed]] and allows for modif
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  • * [[Sacred 2:Mentalism Lore|Mentalism Lore]] (Helm) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Shoulders)
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * [[Sacred 2:Armor Lore|Armor Lore]] (Amulet)
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  • ==Damage== |class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]]
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  • ...abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...Time. It is caused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip
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  • ...ielding starting weapon) (Without any Skills, Doppelganger simply displays damage identical to the Inquisitor) ...y Lore|Astute Supremacy Lore]] - improves Doppelganger's [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]]. Increases [[Sacr
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  • ...my point points went to strength. It gives betters attack bonus and higher damage. 5- Tactic Lore
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  • ...2:Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]]. The weapon lore skill that governs then is [[Sacred 2:Magic Staffs|Magic Staffs]]. With th ===Damage Types===
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. ...ent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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  • *[[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]] (Boots) *[[Sacred 2:Damage|Damage: Fire]] (Gloves)
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. ...ent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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  • * [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] (Helm) * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Fire|Fire]] (Legs)
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  • ...chance to reflect ranged damage|opponent's chance to reflect ranged weapon damage]] by 50% + 1% per level. * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.
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  • * '''Prevention''' - Temporary protection from [[Sacred 2:Damage over Time|damage over time]]. (Note: this modification [[Sacred 2:Block chance: Root|breaks * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves the healing effect and the hitpoint regeneration of the '''Rec
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  • Fire Magic, Meditation, Earth Magic, Magic Lore ...hysical Resist, % Spell Damage: Fire, Attack, Fire damage, Wounds Increase Damage Dealt (aka WIDD)
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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • |Powerful blow or stab that will inflict heavy damage on an opponent. |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor
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  • ...ysical damage and poison damage are each calculated using their respective damage and resistance values, then once computed, the four types are added to arri ...veness when fighting is determined by several factors. In particular, the damage you inflict upon your enemies depends upon three main factors:
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  • ...cause our main combo- Clustering Maelstrom and Levin Array- needs a little damage boost as the game progresses. Without this skill the AS tree would stay les ...by being able to dual wield TWO weapons and not just ONE. Damage, damage, damage...
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Curses Lore|Curses Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modificat
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  • * Divine Devotion functions as both the [[Sacred 2:Aspect Lore|Lore]] & [[Sacred 2:Aspect Focus|Focus]] skills for the Godspells. ...azzle|Dazzle]] ([[Sacred 2:Lumen|Lumen]]) levels up, all [[Sacred 2:Damage|damage]] increases. The slow effect is 1-1/(2+0.02*DD) percent. The chance of an a
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  • |valign="top"|[[Sacred 2:Speed Lore/de|'''Geschwindigkeitskunde''']]<br />Erhöht den Angriffs- und Verteidigun <center>{{titlebar|C09709|[[Sacred 2:Speed Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] 100 * [[Sacred 2:Armor Lore|Armor Lore]] 75
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  • |The Seraphim leaps into battle, inflicting [[Sacred 2:Damage|damage]] when she lands in her target area. In critical situations, this jump may ...acred 2:Defense Value|defense values]] as well as weapon [[Sacred 2:Damage|damage]].
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  • <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/fr|Cliquez ici pour voir le tableau complet]]}}</center>
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  • ...nts while inflicting the same amount of damage. This is extra, unresisted damage that cannot be defended against by any opponent in the game. This modifier ...[[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:
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  • ...shrewd trader. His eyes are keen and rarely miss the glitter of gold. His lore and knowledge is invaluable to his friends and allies, and disastrous to hi === '''Dwarven Lore''' ===
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Chest) * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] (Boots)
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif Damage Lore=== |class="skillslc" align="left"|Damage/Duration, +%:
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  • sword lore weapon lore
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  • -Nature Weaver Lore 200 -Tactics Lore 75
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  • *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm) ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • ...mage|damage]]. (6 + 3 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers)) ...Lore|Cabalistic Voodoo Lore]] - improves the hireling's [[Sacred 2:Damage|damage]] bonus from the '''Malice''' modification and the armor bonus from the '''
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  • *[[Sacred 2:Source Warden Lore|Source Warden Lore]] (Belt) *[[Sacred 2:Damage|Damage]] (Shoulders, Arm)
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  • 1. The HE is a bit squishy against physical damage and spell damage. ...wiki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armor Lore|Armor Lore]]'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Amazon Magic Lore|Amazon Magic Lore]] - improves combat art [[Sacred 2:Casting Speed|casting speed]], allows fo
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  • ...ce''' - [[Sacred 2:Chance to reflect: Projectiles|Chance to reflect ranged damage]]. (30% + 0.1% per CA level) *'''Vengeance''' - Chance to reflect ranged damage. (30% + 0.1% per CA level)
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  • ...radius of effectiveness. (16-16 [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]], only against [[Sacred 2:Undead|Undead]]) * '''Protection''' - Chance to block direct magical damage. (30% + 2% per CA level [[Sacred 2:Block chance: Combat Arts|Block chance:
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  • *'''[[Sacred:Weapon Lore|Weapon Lore]]''' *'''[[Sacred:Trap Lore|Trap Lore]]'''
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  • == Spell Damage Formula == Spell Damage Formula includes 3 different sets of parameters:
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  • Magic Lore; Agility ...ance: +XX; Banish Undead: +XX ; Chance for open wounds: +XX%; Increase All Damage Types: XX%; Resist Stun: +XX ; Percent to all resistances: +XX%; Find Addit
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  • * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modificat ...of any activity calculated with the intelligence value. ([[Sacred 2:Spell Damage Based Combat Arts|spell-based CAs]], [[Sacred 2:Magic Staffs|magic staffs]]
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  • * Ancient Magic, Tactics Lore and Magic damage does not increase damage * Physical damage, critical chance and weapon base damage does increase damage
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  • '''[[Sacred:Magic Lore|Magic Lore]]''' ...ong handed could help too because its not that hard to get the +xx% poison damage [[Sacred:Orla-Aisling's Jolt|Orla]] rings.
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  • *[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] (Belt) *[[Sacred 2:Damage|Damage]] (Helm)
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  • Tactics Lore (75+) (for boosts / damage) Speed Lore
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  • ...o a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf. -Arrant Pyromancer Lore
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. ...ent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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  • * [[Sacred 2:Damage Mitigation|Damage mitigation +X%]] ''all channels'' (Gloves) * [[Sacred 2:Damage of enraged players|Damage of enraged players +X%]] (Sword) Requires ''Sword Mastery''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:War Cries Lore|War Cries Lore]] - increases the [[Sacred 2:Casting Speed|casting speed]], allows for modi
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. ...[Sacred 2:Shadow Disciplines Lore|Shadow Disciplines Lore]]<br />Increases damage, critical hit chance and execution speed of the aspect Shadow Discplines. E
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif Tactics Lore=== |class="skillslc" align="left"|Damage, +%:
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  • ...on of the Inquisitor and the Temple Guardian can select and use the Shield Lore skill. In addition to that, shields spawn with a number of special bonuses ...fluenced by the shield that is currently equipped. Those skills are Shield Lore and Toughness.
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  • ...n Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a * [[Sacred 2:Damage|Damage]]: 59-59 [[Sacred 2:Physical|Physical]]
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  • ...er/melee warrior character. Her spells are offensive in focus, designed to damage opponents and enhance her attack capabilities in combat. Her starting stati ...cing orb of fire...opponents in the way of this fireball will receive fire damage. Imagine this orb as a red-hot grenade, and you will have the perfect visua
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  • ...& explode (summons ~4 minions that run to a random monster & explode doing damage). |A strong gust of wind can damage, stun or knock back enemies.
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  • ...aracters level. This guide is for people wanting to maximize. Get the most damage, highest resistances, most power etc. * [[Weapon Lore]]
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  • * [[Sacred 2:Amazon Magic Lore|Amazon Magic Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modificat * Magic using Amazons will get a large boost to spell damage from Intelligence
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  • ...as standard AOE. Combined with Fiery Ember or Icy Evanescence running the damage really begins to add up. I also enjoy Charged grid due to the fact that it ...also true for shield damage and UF pulses making the TG very versatile in damage output.
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  • style="text-align: center; font-weight: bold;">Magic Lore</td> style="text-align: center; font-weight: bold;">Weapon Damage</td>
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  • ...d to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] |A portion of physical damage is converted to the damage source, which the opponent has least resistance to.
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  • Increases damage and more importantly, attack value, which melee inquisitors do have a probl Armor Lore: 5 (155 Points) To make Constitution available.
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  • |valign="top"|[[Sacred 2:Tactics Lore/de|'''Taktikkunde''']]<br />Erhöht den Grundschaden sowie die Chance auf e <center>{{titlebar|C09709|[[Sacred 2:Tactics Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • + [[Weapon Lore]] + [[Sword Lore]]
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  • ...e exact feature of GoW makes it less powerful. Third, GoW does less actual damage, esp. against boss. It is to my surprise that a majority of monsters have d '''Con:''' Deal Moderate but not great damage. Plenty of enemies with high poison resistances. Need to maintain investmen
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  • ...of attacks made with axes. Additionally, certain axes carry a minimum Axe Lore requirement to be wielded. ..., increases attack rating and speed while dual wielding and because it's a lore, will enable the use of higher leveled weapons without penalty.
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  • *[[Sacred:Magic Lore|Magic Lore]] (Body) *Physical Damage +% (Body)
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  • * Total [[Sacred 2:Damage|Damage]]: 36-36 (23-23 Physical, 13-13 Fire) ...el physical [[Sacred 2:Armor|armor]]) This is increased by '''Dragon Magic Lore''' but does not seem to actually be applied after transformation.
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  • * '''Sharp Blades''' - The spectral soldiers inflict more [[Sacred 2:Damage|damage]]. (40% Increase) ...spectral soldiers' [[Sacred 2:Armor|armor]]. (Adds +13 resistance to all 5 damage types [for a total of 65 armor]). Increases with CA level (increase is 7.5
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] (Armor) * [[Sacred 2:Tactics Lore|Tactics Lore]] (Gloves)
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. ...ance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
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  • ...he [[Sacred 2:Opponent's armor: Physical|opponent's resistance to physical damage]]. (100 + 1 per CA level decreased armor) * [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves [[Sacred 2:Casting Speed|casting speed]] and allows for modifi
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  • ...-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]]. ...t its [[Sacred 2:Damage|damage]] is turned into [[Sacred 2:Magic|magical]] damage. Such a blow cannot be evaded and there is a possibility that it may hit se
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X (Helmet) * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% (Chest)
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  • |Spears break out of the ground and damage everyone who touches them. ...ovide a secondary effect of Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...om will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.
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  • lvl.1 [[Weapon Lore]] - much as you can put [[Strength]], because it will boost your damage more and you really don't need anything else.
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  • Mentalism Lore (100) for damage, crit., faster casting Armor Lore (75) for regen and resistance, mastery for the unlocked modifiers
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu ...traditional swords, this blade have smaller reach and can not deal as much damage, but allow for faster attacks and greater chance to hit the enemy. Because
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  • |Causes direct damage using T-Energy. This combat art also gives the chance to transform an oppon |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied
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  • ...laystyle was nothing for her. The character is giving away higher possible damage for more defensive and more flexibility. It includes an archer, an ice elf, * Weapon speed for magic coup is arcane lore.
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  • ...he same thoughts: melee combat with the only weapon which allows some area damage: polearms. I had a little challenge with friends to do a horse-soldier lan ...tack speed of a single staff with alchemy and used acute mind to boost its damage. Just like the dualwield-int-staff-build from viper, but only one staff, bu
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  • |When using this combat art, the weapon damage will be converted into bolts of [[Sacred 2:Fire|fire]] erupting from the we ...ve [[Sacred 2:Energy Shields|energy shield]] for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's
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  • ...d 2:Armor|armor]] bonus. (adds resistance to all 5 [[Sacred 2:Damage Types|damage types]], 7.5% + 5.5% per CA level increase) * '''Furor''' - Animated corpses inflict more damage. (5% + 5% per CA level increase (?))
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  • ...Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]]. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modifi ...y [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.
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  • ...top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • ...ld is versatile and completely at home in closed HC. Capable of doing more damage than a same lvled seraphim or glad. This guide is a guidline to building a ...up, or to waste sockets that would be better spent on either resistance or damage.
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  • Lev-Level, Mod number of modifications(see list below), Arm Armour Lore, MCF Malevolent Champion Focus, ALL Astral Lord Lore, ALF Astral Lord Focus,
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  • * Gives [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +20.0% to the High Elf's Spells and Weapons * Percent of Fire damage increases per CA level
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  • |valign="top"|[[Sacred 2:Armour Lore/de|'''Rüstungskunde''']]<br />Erhöht den Rüstungsschutz und verringert d <center>{{titlebar|C09709|[[Sacred 2:Armour Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • ...victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a [[Sacred 2:Shrunken Head|shru This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...a weapon. The character would not be allowed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained ...ion]], [[Sacred 2:Constitution|Constitution]], [[Sacred 2:Armor Lore|Armor Lore]]
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